![]() I kinda hated how Mudbox was feeling in terms of creating a model from ground up. I'm fairly new to sculpting, although I have fiddled around with other software like 3dsmax, maya and mudbox before (the student versions). My name is Waldemar, initially I'm from Kazakhstan, but live in Germany. You can under the gear icon slow down the speed of the video to see how this artist creates jewelry to get ideas. Send me a pm if This is not a tutorial but a time lapse video. The tools and knowing the use of them I would be happy to show you. I can give you a hand but it would need to be through Skype with screen sharing. We never get away from from polygons and good edge flow but 3DC sure makes it more What kind of modelling do you do, Organic, hard surface or a combination of both. ![]() The reason 3DC saved me, I can sculpt the model and create polygons on the surface of said model. I was never a great modeler, polygons and me were not the best of friends. There are old in years guys around here, I am one of them (64 times around Sol). So for you new users, first enjoy the process of learning and pick up the tools as you go EvilMP. From Organic to Hard Surface and am amazed at the art created. Recently I been around the net looking at the work that 3DC produces in the hands of artist. My time at the forums is sometimes a lot and other times limited, Life duties takes me away. Hello and welcome to the new users of 3DC. The list is pretty lengthy so I will end on that note Here is a list of things I have tinkered with but always came back to Blender just something about it's UI and the community that supports it.Ī little bit of Lightwave in the beginning when it hit the scene Nail me to the stake but no Photoshop here not a fan. Currently using Blender, 3D Coat (Learning it), Substance Painter, Hexagon 2.5, DAZ Studio 4.9, Bryce 7 Pro, Painter 2016. I took a break from modeling all together for a couple years and was hitting the electric guitar pretty hard but my job involved a lot of hours and traveling all over the globe, so once I completed that venture and changed careers into IT, I picked up modeling once again as a stress reliever and creative output. I just recently opted to get 3D Coat because I still have issues with UV unwrapping complex models, and I can't seem to find a solid method to the madness. Kept with Blender for some time and got sick of the old school method of texturing models, so I played around with ZBrush when it was new to the seen and the learning curve to me seemed to steep for my taste. I was also a Bryce and Poser user, god I am showing my age. Hi, My name is Kyle I started with tinkering modeling and Blender back when Blender was at the 2.5 stage. Meanwhile I wish all of you all the best! I hope it won't take long before I can be productive with the software! Can't see the time to get my hands dirty! It looks very straight forward and "artist friendly", which I like very much although I am able to swim deep into technical stuff if and when needed. I have just bought a 3D Coat Pro license, because I wanted to get into this software since I watched some good videos on youtube about it. My main tool today is Maya, with many other software as companions like Mudbox, UV Layout, Photoshop, After Effects, Fusion and so on and so forth.Īlso I am getting back to LightWave 3D, which I used to use back in the days and I found still an amazing piece of software, very very capable. I have been doing these type of jobs since the Amiga days, along with traditional illustration, photo retouching and graphics design as well. I am a 3D artist generalist and currently working as lead 3d artist for Jaguar Land Rover, in the Design Visualization Animation team. My name is Mauro and I live in Northampton, UK.
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